everburning torch pathfinder 2e. This first container will contain a Cold Iron Greataxe, Everburning Torch x2, Flail, Cloak of Resistance +1, Longsword, and Shortspear; Soon enough we will bump into our second companion,. everburning torch pathfinder 2e

 
 This first container will contain a Cold Iron Greataxe, Everburning Torch x2, Flail, Cloak of Resistance +1, Longsword, and Shortspear; Soon enough we will bump into our second companion,everburning torch pathfinder 2e  Anything you can pickup can be an improvised weapon, but things that approximate simple weapons can be wielded with proficiency if you have proficiency in simple weapons

I still would prefer Lantern personally. It's in one of the tips you see during loading screens and it's a mainstay of Pathfinder. I was following the thread on SOB about the various editions of D&D over the years, and my white-hot hatred of 4e has caused me to reflect some on the good and bad things about 3e. crowbar 2 gp 5 lbs. Light. Resonance__Cascade • 4 yr. Her primary weapon is a two-handed weapon, so holding a plain torch or everburning torch is out. You create a sticky web in the area that impedes creatures' movement each time they try to move through it. 559 4. Price 1 sp. Ranged and thrown weapons have a range increment. Some magic items have abilities that always function. Make sure you are up to date (Torch lighting was not added until version 3. Or a +1 potency rune on a weapon. It bestows one permanent negative level on any. 0/3. Usage held in 1 hand; Bulk —. Cloak of Elvenkind. For Small creatures, the weight of a Pathfinder's kit is 7-1/2 pounds. Attacks beyond the sixth range increment are impossible. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Pathfinder and Savage Worlds, two great tastes that fit together so well you’ll wonder why it didn’t happen sooner. Inserting or removing the earplugs requires an Interact action. The idea behind reducing AoOs is two-sided: while they are much rarer, they are also much more meaningful when they happen. Feb 11, 2015, 12:13 pm. Magical. Torch module for Foundry VTT. Price 1 sp. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction. Out of the box, multiple light sources are available on multiple systems. : Ability scores, saves: Antitoxin — Armor: An armor bonus applies to armor class and is granted by armor or by a spell or magical effect that mimics. Remember that DD lowers the light level 2 steps, and only turns off darkvision if it drops into supernatural darkness. Evocation Light Magical. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this. Everburning torch Source Ultimate Equipment pg. Alternatively you just get 75gp to spend. Smokestick: 20 gp: 1/2 lb. If you can, find an NPC spellcaster to cast this for you or buy an Everburning Torch for 15gp. So, the implement's light is basically an everburning torch that you start right out of the gate with and can manually switch on and off. Explore. Source Rage of Elements pg. I'm preparing a Cleric for a Pathfinder 2nd Ed campaign and reached a bit of an impasse. Everburning Torch Item 1 . Torches deal 1-4 fire damage as well as acting like a light mace. Speed 20 feet, fly 25 feet Melee [one-action] jaws +9 [] (), Damage 1d6 piercing and 1d4 fire Arcane Innate Spells DC 15; Cantrips (1st) daze, light Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). Light Cantrip 1. Daniel Lapp's BC Fiddle Ochestra plays "Leire's Welcome to Cozac" at the 2010 Olympic Torch Relay Opening Festival in Victoria British Columbia on October 30. In addition, any bull rush combat maneuver the wielder. 0. Everburning Torch This torch has a continual flame cast upon it. The flame can be covered or hidden, but can’t be smothered or quenched. 463 4. Prerequisites trained in Acrobatics. The snow never melts, and almost as omnipresent as the snow and ice, is the feeling of dread that pervades the nation. Hope this helps. Total Cost: 8. Prerequisites trained in Acrobatics. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023;Nature. This special ability can only be placed on melee weapons that are not light weapons. Shadow Signet - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database. This torch sheds light constantly, requiring no oxygen and generating no heat. Desna (The Song of the Spheres) [CG] Source Core Rulebook pg. This ability replaces Brew Potion. Alchemical Ammunition. However, when you speak a command word it lights up with a green flame and continues burning until you speak another command word. In addition, they offer the same +5 speed boost you get from the Boots of Bounding above. Sell it for 1/2 of the 15gp price of the EB Torch, and profit 1. Out of the box, multiple light sources are available on multiple systems. To my knowledge there's no way to do that as one action. it can be used to counter any light spell of equal level or lower. Gozreh is the sea that encapsulates the land and the wind that moves its surface, the birds that traverse the sky and the clouds that shield them. While giving off light as mythic daylight, the. Whenever it Seeks in a 30-foot cone and rolls a. Alternatively you just get 75gp to spend. Light. Heal is a versatile and potent healing spell. You automatically succeed on saving throws against effects that have the cold trait. An everburning torch is one of the most common applications of permanent magic. Pathfinder has always been a little more pulpy action than dungeon-crawly, and the flow. What magic items in all of D&D create a sustainable heat or flame, like a Magical torch that you can turn on or off that effecitvely creates heat like normal fire as opposed to instantaneous fire and done items like a wand of fireball. The swarms only take the 1-4 fire damage, plus 50% because they are vulnerable to energy damage. Sunrod: 2 gp: 1 lb. The rest of magic items in 2e are types of consumables. I'm creating a nation in my campeign setting that has a primitive form of magi-technology that is more along. 5. Darkness and Continual Flame are both 2nd level. That gets you its price of 75gp. You are as much a creature of cold as whatever ancestry you were born to. This is particularly good when you take Aura Shaping at level 10. Failure You fail to identify the item but can try again. txt) or read online for free. 0. Forum list *Dungeons & Dragons One D&D (5. . The Monsters by Location sheet lists a lot of level appropriate. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. The flame can be covered or hidden, but can’t be smothered or quenched. 0. For three actions it can heal every living creature in range for 1d8 per spell level. 1. 60' is the general base state of darkvision, I know there are some ways to extend it to 120' (like the spell. 464 4. Usage. 75 lbs Small) (weight here assumes that your cold weather outfit is your only set of clothing) Deluxe Dungeoneering Kit. In some cases, you can get the GM's permission to use a different but related skill, usually against a higher DC than normal. Basically, considering the Torch is a level 1 light and Chilling Darkness is a lot higher, you'll extinguish it as long as you don't critical fail the attempted roll. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well. Everburning Torch. An everburning torch is one of the most common applications of permanent magic. Spellcasting Services (uncommon) cost 3 gp + 6 gp of material. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. 303 4. 0. Felsine, Merfolk, and Bugbear Ancestries by Shawn Pommier. You can identify the nature of an alchemical item with 10 minutes of testing using alchemist’s tools. I'm a bit confused about the PF equivalent of short rests - the 10 minutes to Treat Wounds, Refocus, etc between encounters. The flame can be covered or hidden, but can’t be smothered or quenched. Continual Flame. Powered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. I want the ambushers to cast darkness and then use their darkvision to have an advantage against the party. Broken Tusk Pendant. This torch sheds light constantly, requiring no oxygen and generating no heat. DESCRIPTION. Characters with low-light vision ( elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Choose a single action or free action you can use, and designate a trigger. While carrying a torch in this way, you must attempt a DC 11 flat. tags handheld,lvl1,common labels evocation, light, magical price 15 usage held in 1 hand bulk L action undefined activate undefined desc An everburning torch is one of the most common applications of permanent magic. 0. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. 0. After you get a little more experience playing the game, you may find you like specific pieces of gear - a bag of flour (to dump on the floor to look for footprints of invisible people, for instance), chalk (to mark the walls), pitons, etc. Posts: 322; Share Tweet #3. Reply . Source Core Rulebook pg. So at level 2 instead of a weapon potency rune which I believe runs 35 gp, I'd give like, an everburning torch and 10gp or something. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. If you have a Continual Flame effect active, such as from an everburning torch, what happens when Darkness (not Deeper Darkness, but I guess the same answer would apply if your Flame was heightened to 3rd level) comes into effect? They are of equal. An Everburning Torch might also work, because it is described as a flame. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. Have fun. 5gp per item sold. You open a connection to your kinetic gate, large enough for a torch flame to flow. Description This tarnished ring looks like a fiery halo set ablaze in evil-looking fire. Buff up then head through. 633 4. I know you said it not convenient but it takes less then a minute when. This torch sheds light constantly, requiring no oxygen and generating no heat. An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items. Once per day as a standard action, the blazing torchbearer can create a brilliant flash of light that blinds everyone within 10 feet (including the torchbearer) for 1 round. In Pathfinder 2e the +1 rune on the shortsword can be moved to another weapon by a skilled crafter with the craft magic feat. Everburning Lantern Source Mythic Adventures pg. The following skills can be used to Recall Knowledge, getting information about the listed topics. This is called a critical specialization effect. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. An everburning torch is one of the most common applications of permanent magic. Transferring Runes. Deeper Darkness won't necessarily shut off their darkvision. Category Adventuring Gear Description This otherwise normal torch has a continual flame spell cast on it. A tabletop role-playing game community for everything related to Pathfinder Second Edition. ExtractsBusiness, Economics, and Finance. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely. This also means that a level 2 Darkness spell not only suppresses your average Everburning Torch (or any item with a level 2 Continual Flame spell on it) but the Darkness spell can also be cast to Counteract the Continual Flame spell instead of creating an area of darkness, potentially removing the magic from an Everburning Torch or item with. More Fandoms Fantasy; Advertisement. Everburning torch = torch with a Continual Flame. Source Pathfinder #175: Broken Tusk Moon pg. And in PF1, even if your light got disrupted for some reason, there was nothing stopping you from casting it again. Treasure allocation approach . CONSTRUCTION REQUIREMENTS. Since the everburning torch doesn't specifically call out that it automatically attempts to counteract magical darkness, and you're not targeting darkness magic with light magic directly since it's an ongoing effect, everburning torches can't counteract magical darkness. Our DM played him as. A flint and steel is 1 gold, and a normal torch is literally 1 copper which lasts for an hour. Item 0. In Pathfinder terms, every PC has hearing as an imprecise sense, or so it seems to me. everburning torch 110 gp 1 lb. System: Pathfinder 2E Location: Right here on the forum for OOC and IC Character Building: Follow the rules from the Core 2E book, (but please avoid goblin PCs!) to make a shiny 2nd Level PC. Everburning Torch has been a classic D&D item since gods know when. temporarily negates daylight (and presumably all other lower level light spells) 2. You create a magical, torch -like flame within 120 feet in any color you choose. In Burning Dawn #2-11: The Pathfinder Trials #2-12: Snakes in the Grass #2-13: A Gilded Test #2-14: Lost in Flames #2-15: A Dirge for Sarkoris #2-16:. This magic flame does not burn up the torch, though depending on how you want to narrate things, it might be lighting a torch long since burnt up and yet still put to use by your Thaumaturge. A character can extinguish burning items as a full-round action. The flame can be covered or hidden, but can’t be. A shield can increase your character’s defense beyond the protection their armor provides. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. You can't actually counteract magical darkness with an everburning torch, as noted in the light trait description you quoted. Chain Gear 4 gp Core Rulebook Common. Anathema bring civilization to intrude on the wild, create undead, despoil areas of natural beauty. The card crumbles into dust as the cantrip takes effect. Spell 2. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire. In truth, winter hags are more subtle monsters, entrapping humanoids in schemes that create mistrust and anger within a village before picking off the residents one or two at a time, heightening the fear and anger of those who remain. This also suppresses magical light. Attacks with these weapons work normally up to that distance. Misc. If our cleric is holding an Everburning Torch and. ago. 5 gp), roaring lion shield (sell value: 5 gp), cash (20 gp), gold ring (sell value: 5 gp),. Klargh •. creating a macabre everburning torch. This ability replaces poison use. Chalk Gear 1 cp Core Rulebook Common. [deleted] Best - Ones which you will use. There you go, that's the full list. Make sure you are up to date (Torch lighting was not added until version 3. This breakdown follows the format of the class description for easy reference. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move. Description This small, brass hooded lantern gives off light as a daylight spell. 0. A continual flame can be covered or hidden but not smothered or quenched. Prerequisites expert in Crafting. Just to clarify: an everburning torch specifically says that the fire doesn't create heat or catch other objects ablaze. Outside of dispelling effects, they are functionally the same. Kineticist Handbook: PF2 Class Guide – RPGBOT. A climb Speed allows you to move up or down inclines and vertical surfaces. Or any wand of a 1st level spell. Alchemical Items. Everburning Torch finesse. Duration unlimited. For one action you can heal a touched creature for 1d8 (per spell level). At each new oracle level, she. Spell 2. 292 4. Attack/Save. This first container will contain a Cold Iron Greataxe, Everburning Torch x2, Flail, Cloak of Resistance +1, Longsword, and Shortspear; Soon enough we will bump into our second companion,. Squares filled with the web are difficult terrain. 12-28-2021, 06:57 PM. Darkvision is for when there isn't a light source, it doesn't tack on if you have one. Investing Magic Items Source Core Rulebook pg. Light the tiger. The DC to Steal is usually the Perception DC. Usage held in 1 hand; Bulk L. It's as bright and hot as a torch. Just get an everburning torch and shove it underwater, it's a continual flame so it never goes out, even underwater. Feb 11, 2015, 12:13 pm. Source Core Rulebook pg. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. Everburning torch: 110 gp: 1 lb. This is the Pathfinder 2e answer to replace the Boots of Speed from 1e. 0. Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. 0. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. 591 4. You become trained in all simple weapons. Prerequisites trained in Crafting. For three actions it can heal every living creature in range for 1d8 per spell level. 185 1. like a ring, medalion, buckle, boot, etc. It might be undetected by you if it’s using Stealth. An item can typically be sold for only half its Price, though art objects, gems, and raw materials can be sold for their full Price (page 271). Now in terms of permanent first level items there's not a lot, the everburning torch is nice to pick up if you don't have darkvision though! There is also the walking cauldron. If needed, the torch can be dropped at the beginning of the encounter, lighting from that spot. The trait lists what type of item the weapon must be attached to. False teeth (clockwork) 100 gp: 1/2 lb. Characters can usually buy and sell items only during downtime. An Everburning Torch meanwhile is bright light within 20ft. 573 4. Source Core Rulebook pg. Well, for a simple example, take a look at the Pathfinder 2e fighter class table and the number of moving parts you have at level 10 (ancestry feats, class abilities, class feats, skill feats, skill proficiencies, various items that will often have a daily or encounter ability, etc), and compare to how much more limited the set of abilities and choices a level 10 fighter in 5e will have. Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 15; Price 15 gp. You might still have to attempt Athletics checks to Climb in hazardous conditions, to. 36 Aura strong abjuration and transmutation CL 16th Slot head; Price —; Weight 1 lb. Going by Table 10-10, my character should have one permanent 2nd level item, 2 permanent 1st level items and 25GP of other funds. 9. Explore properties. You are touched by a deity and gifted with the ability to alleviate the suffering of others. The flame can be covered or hidden, but can’t be smothered or quenched. Or any wand of a 1st level spell. This mobile collection of vials and chemicals can be used for simple alchemical tasks. Pathfinder: GM Core + Gamemastery Guide by Paizo Marvel Multiverse RPG: Core Rulebook Bundle by Marvel Tools Toggle Dropdown. The amount of light in an area can affect how well you see things. Aura strong universal; CL 12th; Slot none; Price 75 gp; Weight —. When they enter they will be level 5-6 and I used the Phantom Knight (from Beastiary 3, Page 202-203) and the Phantom "template" to create a "Phantom Magus" (PM) which will await the group as a Level 9-10. The Step base action allows to prevent AoOs - but only allows you to move 5ft, which is a pretty hefty cost. The flame can be covered or hidden, but can’t be smothered or quenched. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Critical Success You squeeze through the tight space in 1 minute per 10 feet of squeezing. For me, I tend to equate 1cp with the buying power of about $1. Any ideas?. The flame can be covered or hidden, but can’t be. Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. ; Aura moderate abjuration. A torch. This adventure contains all treasure for 1st through 4th levels. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium. 531 4. Candle Gear 1 cp Core Rulebook Common. The flame can be covered or hidden, but can’t be smothered or quenched. Or is a swarm immune to the torch completely? The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire. Instead of needing to attempt Athletics checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance. Melee attack modifier = Strength modifier (or optionally Dexterity for a finesse weapon. Some other really, REALLY fun feats are Burn! Burn! Burn! This one is fun if your DM interprets something a fun way. As with most role-playing games you will be able to loot valuable ingredients and gear from various containers, so be sure to look out for them. This action grants the shield’s bonus to AC as a circumstance bonus. When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you’re using. Edit: there's also one on everburning torch. A source of light lists the radius in which it sheds bright light, and it. Light lasts longer, but they can both be spammed! Light is target: touch, Dancing Lights can be conjured anywhere (as far as 110' at first level). Everburning Torch vs Shadow Breath. Wiki Pages Latest activity. 259 4. For example if everyone have dark vision: it's great. An everburning torch is one of the most common applications of permanent magic. It's not a bug. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. Source Core Rulebook pg. And the Dusty Aeon Stone. In earlier editions of Pathfinder and D&D it was an area burst that gave each character in the area a temporary bonus. Graygan Sep 27, 2018 @ 7:44pm. Improvised weapons are simple weapons. StabbittyDoom. To swap, the runes must both be fundamental runes or both be property. To determine where it lands, roll 1d8. 5 Damage on a successful hit. Archetype Gelid Shard. If you use two actions it increases to 30 ft range (just like soothe) and heals 1d8 + 8 per spell level. Also, Fey Touched Gnome means that if you need the light cantrip, you can spend 10 minutes to swap your primal spell for the light cantrip. Level 3: Fleet. If your attempt is interrupted, you must start over. An everburning torch is one of the most common applications of permanent magic. Felsine is a new ancestry from An Eldritch Dreams Games. It came recently to my attention the wording of the ready action: "You prepare to use an action that will occur outside your turn. Price 110 gp; Weight 1 lb. Skills Athletics +7 (+9 to Disarm, Grapple, or avoid being Disarmed). Pathfinder: Kingmaker. Investing Magic Items. A torch does not increase the light level in normal light or bright light. A somatic component is a specific hand movement or gesture that generates a magical nexus. Mechanical Torch and Everburning Torch are torch upgrades. Hello, As the DM I am trying to ambush my group. Pathfinder 2e Nexus - Everburning Torch. A cone of searing flame shoots from your fingertips. This torch sheds light constantly, requiring no oxygen. Djinn71 : Oct 13, 2022, 02:08 am:. This item appears to be identical to a regular torch. Creation. Critical Failure You become stuck in the tight space. Hi, I’m running an encounter with shadow drakes in a cave system. Also, an everburning torch costs 15gp, and if you don't want to carry a light source you could cast continual flame on a full grey aeon stone (or buy one with that cast on it). 630. Continual flame reads. Modifiers for melee and ranged attacks are calculated differently. Then set the effect to torch, and the frequency of the pulse to 2. The flame can be covered or hidden, but can’t be smothered or quenched. This is really just a minor convenience change. You can use the Craft activity to create alchemical items. An everburning torch is one of the most common applications of permanent magic. This item appears to be identical to a regular torch. Hi, don't know if this is an issue with the latest update or just me getting it wrong. 25 Perception +8 Languages Hallit Skills Athletics +6 (+8 to Shove with shield raised), Intimidation +6, Survival +6 Str +3, Dex +1, Con +3, Int +0, Wis +1, Cha +1 Items wooden shield (Hardness 3, 12 HP, BT 6) with shield boss, everburning torch, hide armor, polished topaz worth 25 gp, spears (3)Designing an interesting boss map. Source Core Rulebook pg. Be sure to pickup an Everburning Torch as well, it will come in handy. This carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a torch without giving up your shield or holding it in your other hand. Buying and Selling Items. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. This action grants the shield’s bonus to AC as a circumstance bonus. This torch sheds light constantly, requiring no oxygen and generating no heat. With it, you could get an Eclipsed Everburning Torch or Eclipsed Ioun Stone for the same price as normal (110 gp and 75 gp respectively). Usage held in 1 hand; Bulk L. Have everyone travel or wait just outside the range of the light. Level 10 Wizard vs that swarm should do 10d6 on a Fireball. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. So I made the character, opted to use weapon finesse since the torch is only 1 lb and a. 287 4. Requirements You have alchemist’s tools. The text describes the ability "as a move action, you can alter the amount of light shed by any non-magical light source within 60 feet so that its…Everburning TorchMake your way northeast, past the room with the pentagram in the center. All told, Spider Venom is a great introduction to Pathfinder 2e’s Affliction mechanics, but it’s unreliable because the target has so many opportunities to resist or remove the effects. ago. This torch sheds light constantly, requiring no oxygen and generating no heat. Bulk L. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. Neither of Owkcat's titles features darkvision or lowlight vision. Never burns out, deals 1d6 bludgeoning + 1d2 damage, and has the additional benefit of giving a -1 penalty to saves against fire effects for 1 round on a hit. Spell 3. Unfortunately, I don't think anyone in Otari can do that. From there you can adjust the bright light/dim light range to get it where you want. Scribd is the world's largest social reading and publishing site. Pathfinder 2e Nexus - Everburning Torch. Best to check with your GM though. Evocation Light Magical. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.